Give me a reason: hedonic product choice and justification

S. Diefenbach, Marc Hassenzahl
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引用次数: 12

Abstract

Recently, researchers and practitioners of Human-Computer Interaction started to distinguish instrumen-tal, task-related, pragmatic quality aspects (i.e., use-fulness, usability) of interactive products from non-instrumental, self-referential, hedonic quality aspects (e.g., beauty, novelty). Although both qualities are ap-preciated while using a product, hedonic quality tends to be downplayed in the moment of product choice. We suggest and test the idea that this is the consequence of an increased experienced pressure to justify hedonic choices and according expenditures.
给我一个理由:享乐的产品选择和理由
最近,人机交互的研究人员和实践者开始将交互产品的工具性、任务相关性、实用性质量方面(如有用性、可用性)与非工具性、自我参照性、享乐性质量方面(如美感、新颖性)区分开来。虽然这两种品质在使用产品时都是值得欣赏的,但在选择产品的那一刻,享乐的品质往往会被淡化。我们提出并验证了这一观点,即这是为享乐选择和支出辩护的经验压力增加的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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