A Study on Integrating Augmented Reality Technology and Game-Based Learning Model to Improve Motivation and Effectiveness of Learning English Vocabulary
Shih-Yeh Chen, Chao-Yueh Hung, Yao-Chung Chang, Yu-Shan Lin, Ying-Hsun Lai
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引用次数: 25
Abstract
This study mainly focuses on developing a game-based learning system with the augmented reality technology, which is applied to English curriculums in primary schools. Through the interactions of voice, graphics and real-world environments, students can learn common vocabulary of each English letter, and then discuss the impact on learning motivation and effectiveness. The purpose is combining the particularities of high interactivity, immersion and authenticity of the augmented reality with the game-based learning model to expect for attracting more people to invest in developing the augmented reality applications for the game-based learning. The system is evaluated by three experts with English education background. Through the quasi-experimental research method, there are 46 second grade students of primary school divided into the control group and experiment group to be investigated for learning motivation and learning effectiveness by questionnaire individually. The results show that it is significant in improving students' motivation and effectiveness