The Floodlighting Design System Based on the Object's Daytime Photography

R. Krupiński
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Abstract

The article presents a solution to the problem of work and time consuming of the objects floodlighting projects creation. Currently, the only technically correct methods for creating such projects are a three-dimensional computer simulation using photometric files of luminaires or field trials using real equipment. Both of these methods have their advantages, but also many disadvantages. Among architects, in turn, a popular method of floodlighting designing is graphic processing of daytime or evening images objects. The method is relatively fast and it gives photorealistic effects but it is technically incorrect. An architect or graphic designer creates a picture that is attractive to the eye, but usually has nothing to do with reality. This is due to the fact that the lighting parameters of both lighting equipment and analyzing this type of project in terms of technology are not taken into account. The article presents a solution to this problem. It describes a system created especially for this purpose based on a dedicated computer application that allows simulation of the object floodlighting using its daily photograph. This is technically correct simulation, because it uses photometric files of luminaires. The system allows correction of basic photometric parameters: editing of photometric files, luminous flux, light in different directions, color temperature and the use of color filters. The computer application also enables photo editing, geometric correction, measurement and defining reflection and transmission properties of materials from which the object is actually built. Full lighting analysis is also possible and is based on luminance and illuminance distributions generated in the false color scale and measurements in points and selected areas. The advantages, disadvantages and limitations of the developed system are presented.
基于物体日间摄影的泛光灯照明设计系统
针对物体泛光灯工程创建过程中存在的工作量大、耗时长的问题,提出了一种解决方案。目前,唯一技术上正确的方法来创建这样的项目是三维计算机模拟使用灯具的光度文件或现场试验使用真实设备。这两种方法都有其优点,但也有许多缺点。反过来,在建筑师中,一个流行的泛光灯设计方法是对白天或晚上的图像对象进行图形处理。这种方法相对较快,而且能产生逼真的效果,但在技术上是不正确的。建筑师或平面设计师创造了一幅吸引人的画面,但通常与现实毫无关系。这是由于没有考虑照明设备的照明参数和从技术角度分析这类项目。本文提出了解决这一问题的方法。它描述了一个专门为此目的创建的系统,该系统基于专用计算机应用程序,允许使用其日常照片模拟物体泛光灯。这在技术上是正确的模拟,因为它使用灯具的光度文件。该系统允许校正基本光度参数:编辑光度文件、光通量、不同方向的光、色温和使用滤色器。计算机应用程序还可以进行照片编辑,几何校正,测量和定义实际构建对象的材料的反射和传输特性。完全照明分析也是可能的,它基于在假色标度和测量点和选定区域中产生的亮度和照度分布。介绍了现有系统的优点、缺点和局限性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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