Action coordination with agents: crossing roads with a computer-generated character in a virtual environment

Yuanyuan Jiang, E. O'Neal, Pooya Rahimian, Junghum Paul Yon, J. Plumert, J. Kearney
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引用次数: 17

Abstract

We investigated how people jointly coordinate their decisions and actions with a computer-generated character (agent) in a large-screen virtual environment. The task for participants was to physically cross a steady stream of traffic on a virtual road without getting hit by a car. Participants performed this task with another person or with a computer-generated character (Fig. 1). The character was programmed to be either safe (taking only large gaps) or risky (also taking relatively small gaps). We found that participants behaved in many respects similarly with real and virtual partners. They maintained similar distances between themselves and their partner, they often crossed the same gap with their partner, and they synchronized their crossing with their partner. We also found that the riskiness of the character influenced the gap choices of participants. This study demonstrates the potential for using large-screen virtual environments to study how people interact with CG characters when performing whole-body joint actions.
与代理人的行动协调:在虚拟环境中与计算机生成的角色一起过马路
我们调查了人们如何在大屏幕虚拟环境中与计算机生成的角色(代理)共同协调他们的决策和行动。参与者的任务是在虚拟道路上穿过稳定的车流而不被汽车撞到。参与者与另一个人或计算机生成的角色一起完成这项任务(图1)。角色被编程为安全(只走大的距离)或冒险(也走相对较小的距离)。我们发现,参与者在对待真实伴侣和虚拟伴侣时,在许多方面的表现都是相似的。它们和伴侣之间保持着相似的距离,它们经常和伴侣穿过相同的距离,并且它们和伴侣同步穿越。我们还发现,角色的风险会影响参与者的差距选择。这项研究展示了使用大屏幕虚拟环境来研究人们在进行全身关节动作时如何与CG角色互动的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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