Pengembangan Video Pembelajaran Fisika Pada Materi Sistem Tata Surya Berbasis Virtual Reality Video 3600 dengan Software Blender Pada Kelas VIII SMP/MTs

Febriany Iskandar, H. Idrus
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Abstract

. This research aims to develop a physics learning video on the solar system material based on virtual reality video 360 0 with blender software for class VIII SMP/MTs, as an effort to increase student's interest and passion in learning. The research method used is Research and Development with a 4D model (define, design, develop, and disseminate). This research is only carried out until the development stage. The problem to be studied is obtained at the definition stage. Then, the virtual reality-based 360 0 learning video is designed in such a way in the design stage. At the development stage, validation was carried out by 3 validators, namely 2 physics lecturers, and 1 physics teacher. After the product is declared valid, it is continued with trials on students and educators to find out its practicality. The validation of the virtual reality-based 360 0 learning video that was developed obtained a percentage of 84.37%. These results show that this video is very valid. Tests on 360 0 virtual reality-based learning video students showed that this product was very practical with a percentage of 83.33% by students and 82.5% by educators. So, this learning video can be used as a medium for learning Physics, especially the material for the solar system.
八年级/十年级搅拌机软件搅拌机在以虚拟现实为基础的太阳系材料物理学习视频开发
. 本研究旨在开发一个基于虚拟现实视频360和blender软件的太阳系材料物理学习视频,用于八年级SMP/MTs,以提高学生的学习兴趣和热情。使用的研究方法是研究和开发与4D模型(定义,设计,开发,传播)。这项研究只进行到开发阶段。要研究的问题是在定义阶段得到的。然后,在设计阶段以这种方式设计基于虚拟现实的360度学习视频。在开发阶段,由3名验证者进行验证,即2名物理讲师和1名物理教师。产品宣布有效后,继续在学生和教育工作者身上进行试验,以发现其实用性。所开发的基于虚拟现实的360度学习视频验证率为84.37%。这些结果表明,该视频是非常有效的。对360名基于虚拟现实的学习视频学生的测试表明,该产品非常实用,学生的使用率为83.33%,教育工作者的使用率为82.5%。所以,这个学习视频可以作为学习物理的媒介,特别是关于太阳系的材料。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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