Rapid-assembly componentware for education

Chris DiGiano, J. Roschelle
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引用次数: 10

Abstract

We provide an overview of our work in mining design patterns from the Educational Software Components of Tomorrow project. By identifying, crystallizing and organizing design patterns, we aim to address problems of reusability and interoperability that currently present critical bottlenecks for the rapid assembly of educational technology. We describe four categories of patterns: instantiation, interoperability, control cooperation, and screen cooperation and outline three illustrative patterns: parcelled publication, observer, and replicated model.
用于教育的快速装配组件
我们概述了我们从明日教育软件组件项目中挖掘设计模式的工作。通过识别、具体化和组织设计模式,我们的目标是解决可重用性和互操作性的问题,这些问题目前是教育技术快速组装的关键瓶颈。我们描述了四类模式:实例化、互操作性、控制协作和屏幕协作,并概述了三种说明性模式:打包发布、观察者和复制模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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