{"title":"Games as A Media of Guidance and Counseling in Developing Early Child Creativity","authors":"I. Lestari, Santoso Santoso, Ashari Mahfud","doi":"10.1145/3516875.3516883","DOIUrl":null,"url":null,"abstract":"The purpose of this study was to see whether each type of game in the media game in counseling guidance had the same effect on the development of creativity in early childhood in Kudus Regency. This study involved number of early childhood education in formal schools such as kindergarten and equivalent. The research subjects consisted of 35 children spread over 3 schools. The subjects were then divided into five groups, and each group was given a different Guidance and Counseling game media. Media games in counseling guidance given to children include 1) finger puppets, 2) numbered balls, 3) Bekel balls, 4) Meronce Pole Bells, and 5) puzzles. The measurement of creativity has previously been adjusted to the characteristics of the research subject by the researcher. The analysis was carried out using the ANOVA test with a significance level of 5% (0.05). as a parametric test requirement, prior to the ANOVA test, the data had passed the normality (0.200>0.05) and homogeneity tests (0.570>0.05). The results showed that, all types of games in counseling guidance did not have a significant difference in increasing children's creativity (Sig. 0.357 > 0.05). That is, all types of games are able to have an impact on increasing children's creativity for the better. However, the limitation of this research is the lack of counseling staff in early childhood education institutions. So that the games provided have not fully realized the purpose of the complete counseling guidance service.","PeriodicalId":312912,"journal":{"name":"Proceedings of the 5th International Conference on Learning Innovation and Quality Education","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 5th International Conference on Learning Innovation and Quality Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3516875.3516883","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The purpose of this study was to see whether each type of game in the media game in counseling guidance had the same effect on the development of creativity in early childhood in Kudus Regency. This study involved number of early childhood education in formal schools such as kindergarten and equivalent. The research subjects consisted of 35 children spread over 3 schools. The subjects were then divided into five groups, and each group was given a different Guidance and Counseling game media. Media games in counseling guidance given to children include 1) finger puppets, 2) numbered balls, 3) Bekel balls, 4) Meronce Pole Bells, and 5) puzzles. The measurement of creativity has previously been adjusted to the characteristics of the research subject by the researcher. The analysis was carried out using the ANOVA test with a significance level of 5% (0.05). as a parametric test requirement, prior to the ANOVA test, the data had passed the normality (0.200>0.05) and homogeneity tests (0.570>0.05). The results showed that, all types of games in counseling guidance did not have a significant difference in increasing children's creativity (Sig. 0.357 > 0.05). That is, all types of games are able to have an impact on increasing children's creativity for the better. However, the limitation of this research is the lack of counseling staff in early childhood education institutions. So that the games provided have not fully realized the purpose of the complete counseling guidance service.