Integration of Virtual Reality Technology in the Primary School: Students' Creativity and Learning Engagement

Mohamed Oubibi, A. Fute, Ayoub Oubibi, Hui Jing, A. Saleem, Yueliang Zhou
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引用次数: 1

Abstract

During the last few years, technology has had a good impact on teaching content, teaching methods, and teaching effectiveness in primary schools with the integration of virtual reality (VR) and making the effects of VR more challenging. In the following study, “teaching with VR Technology environment” and “traditional teaching” were designed to verify and implement a series of teaching activities to compare two primary school student groups (Experiment group “EG” and Control group “CG”). The results of the experiment found how easier to integrate VR technology in the primary school classroom and how it is positively correlated with students learning engagement compared to the traditional classroom. VR technology helps and allows primary school students to give full play to their creativity during the learning process.
虚拟现实技术在小学的整合:学生的创造力与学习投入
在过去的几年里,随着虚拟现实(VR)的融合,技术对小学的教学内容、教学方法和教学效果产生了很好的影响,并使VR的效果更具挑战性。在接下来的研究中,我们设计了“VR技术环境下的教学”和“传统教学”来验证和实施一系列的教学活动,对两个小学生群体(实验组“EG”和对照组“CG”)进行比较。实验结果发现,与传统课堂相比,将VR技术融入小学课堂是多么容易,以及它如何与学生的学习参与度呈正相关。虚拟现实技术帮助小学生在学习过程中充分发挥他们的创造力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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