Validation of the dynamics of an humanoid robot in USARSim

S. V. Noort, A. Visser
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引用次数: 33

Abstract

This paper describes a model to replicate the dynamics of a walking robot inside USARSim. USARSim is an existing 3D simulator based on the Unreal Engine, which provides facilities for good quality rendering, physics simulation, networking, a highly versatile scripting language and a powerful visual editor. To model the dynamics of a walking robot the balance of the robot in relation with the contact points of the body with the environment has to be calculated. To guarantee a fast frame rate several approximations in this calculation have to be tried, and the performance (both in dynamics and computational effort) is evaluated in a number of experiments. This extension is made and validated for the humanoid robot Nao. On this basis many other applications become possible. A validated simulation allows us to develop and to experiment with typical robotic tasks before they are tested on a real robot.
仿人机器人在USARSim中的动力学验证
本文描述了一个在USARSim中复制步行机器人动力学的模型。USARSim是一个现有的基于虚幻引擎的3D模拟器,它提供了高质量的渲染、物理模拟、网络、高度通用的脚本语言和强大的视觉编辑器。为了建立步行机器人的动力学模型,必须计算机器人身体与环境接触点之间的平衡。为了保证快速的帧速率,必须在此计算中尝试几种近似,并在许多实验中评估性能(动态和计算工作量)。这个扩展是制作和验证人形机器人Nao。在此基础上,许多其他应用成为可能。经过验证的模拟使我们能够在真正的机器人上测试之前开发和实验典型的机器人任务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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