Muscle simulation for facial animation in Kong: Skull Island

Matthew Cong, Lana Lan, Ronald Fedkiw
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引用次数: 7

Abstract

For Kong: Skull Island, Industrial Light & Magic created an anatomically motivated facial simulation model for Kong that includes the facial skeleton and musculature. We applied a muscle simulation framework that allowed us to target facial shapes while maintaining desirable physical properties to ensure that the simulations stayed on-model. This allowed muscle simulations to be used as a powerful tool for adding physical detail to and improving the anatomical validity of both blendshapes and blendshape animations in order to achieve more realistic facial animation with less hand sculpting.
《金刚:骷髅岛》面部动画的肌肉模拟
在《金刚:骷髅岛》中,Industrial Light & Magic为金刚创建了一个解剖学动机的面部模拟模型,包括面部骨骼和肌肉组织。我们应用了一个肌肉模拟框架,使我们能够在保持理想的物理特性的同时瞄准面部形状,以确保模拟保持在模型上。这使得肌肉模拟被用作一个强大的工具,用于添加物理细节,并提高混合形状和混合形状动画的解剖有效性,以实现更逼真的面部动画与更少的手工雕刻。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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