Adapting to dynamic registration errors using level of error (LOE) filtering

B. MacIntyre, E. M. Coelho
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引用次数: 40

Abstract

We describe our initial work on generating augmented reality (AR) displays in the face of dynamically changing errors in the pose (position and orientation) of both the user and objects in the world. Dealing with this problem is particularly important in mobile AR environments, where the tracking accuracy of the user's head can change frequently and dramatically as she moves between areas with radically different tracking systems, such as in and out of buildings. We introduce the notion of level of error filtering, analogous to level of detail culling in 3D graphics systems, to help programmers build interfaces that automatically adapt to changing registration errors.
采用误差水平(LOE)滤波适应动态配准误差
我们描述了我们在面对用户和世界中物体的姿势(位置和方向)动态变化错误时生成增强现实(AR)显示的初步工作。在移动AR环境中,处理这个问题尤其重要,因为用户头部的跟踪精度可能会随着她在不同跟踪系统的区域之间移动而频繁而剧烈地变化,例如进出建筑物。我们引入了错误过滤级别的概念,类似于3D图形系统中的细节筛选级别,以帮助程序员构建自动适应不断变化的注册错误的接口。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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