The Role of Problem Specification in Crowdsourcing Contests for Design Problems: A Theoretical and Empirical Analysis

Zhaohui (Zoey) Jiang, Yan Huang, D. Beil
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引用次数: 12

Abstract

Problem definition : This paper studies the role of seekers’ problem specification in crowdsourcing contests for design problems. Academic/practical relevance : Platforms hosting design contests offer detailed guidance for seekers to specify their problems when launching a contest. Yet problem specification in such crowdsourcing contests is something the theoretical and empirical literature has largely overlooked. We aim to fill this gap by offering an empirically validated model to generate insights for the provision of information at contest launch. Methodology : We develop a game-theoretic model featuring different types of information (categorized as “conceptual objectives” or “execution guidelines”) in problem specifications and assess their impact on design processes and submission qualities. Real-world data are used to empirically test hypotheses and policy recommendations generated from the model, and a quasi-natural experiment provides further empirical validation. Results : We show theoretically and verify empirically that with more conceptual objectives disclosed in the problem specification, the number of participants in a contest eventually decreases; with more execution guidelines in the problem specification, the trial effort provision by each participant increases; and the best solution quality always increases with more execution guidelines but eventually decreases with more conceptual objectives. Managerial implications : To maximize the best solution quality in crowdsourced design problems, seekers should always provide more execution guidelines and only a moderate number of conceptual objectives. History: This paper has been accepted for the Manufacturing & Service Operations Management Special Issue on Sharing Economy and Innovative Marketplaces.
问题说明在设计问题众包竞赛中的作用:理论与实证分析
问题定义:本文研究了设计问题众包竞赛中寻求者问题说明的作用。学术/实践相关性:举办设计竞赛的平台为参赛者提供详细的指导,以说明他们在发起竞赛时遇到的问题。然而,理论和实证文献在很大程度上忽略了这种众包竞赛中的问题说明。我们的目标是通过提供一个经验验证的模型来填补这一空白,从而为竞赛启动时的信息提供提供见解。方法:我们开发了一个博弈论模型,在问题规范中包含不同类型的信息(分类为“概念目标”或“执行指南”),并评估它们对设计过程和提交质量的影响。实际数据用于实证检验模型产生的假设和政策建议,准自然实验提供了进一步的实证验证。结果:我们从理论上和实证上证明,随着问题说明书中披露的概念性目标越来越多,竞赛的参与者数量最终会减少;随着问题规范中执行指南的增多,每个参与者提供的试验努力也会增加;最佳解决方案的质量总是随着执行指南的增多而提高,但最终会随着概念性目标的增多而降低。管理意义:为了最大限度地提高众包设计问题的最佳解决方案质量,寻求者应该始终提供更多的执行指导方针和数量适中的概念目标。历史:本文已被《制造业与服务业运营管理》专刊《共享经济与创新市场》接受。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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