E. Prasolova-Førland, T. Wyeld, M. Divitini, A. Lindås
{"title":"Battle of Stiklestad: Supporting Virtual Heritage with 3D Collaborative Virtual Environments and Mobile Devices in Educational Settings","authors":"E. Prasolova-Førland, T. Wyeld, M. Divitini, A. Lindås","doi":"10.1109/UBICOMM.2007.14","DOIUrl":null,"url":null,"abstract":"3D collaborative virtual environments (CVEs) have been widely used for preservation of cultural heritage, also in an educational context. This paper presents a project where 3D CVE is augmented with mobile devices in order to support a collaborative educational exploration of a famous historical site in Norway, where Battle of Stiklestad took place in 1030. This system can be used by both local and distant learning communities, working together towards a common goal. The paper presents a background for the project and a set of requirements for an augmented system, describes the corresponding design and outlines the technical implementation of a hybrid prototype.","PeriodicalId":305315,"journal":{"name":"International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies (UBICOMM'07)","volume":"83 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-11-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies (UBICOMM'07)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/UBICOMM.2007.14","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
3D collaborative virtual environments (CVEs) have been widely used for preservation of cultural heritage, also in an educational context. This paper presents a project where 3D CVE is augmented with mobile devices in order to support a collaborative educational exploration of a famous historical site in Norway, where Battle of Stiklestad took place in 1030. This system can be used by both local and distant learning communities, working together towards a common goal. The paper presents a background for the project and a set of requirements for an augmented system, describes the corresponding design and outlines the technical implementation of a hybrid prototype.