A Framework for Composition, Verification and Real-Time Performance of Multimedia Interactive Scenarios

Jaime Arias, M. Desainte-Catherine, C. Rueda
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引用次数: 6

Abstract

Interactive Scores (IS) is a formalism for composing and performing interactive multimedia scenarios. In IS, the composer defines temporal relations (TRs) between temporal objects (TOs) in order to specify the temporal organization of the scenario. During execution, the performer may trigger interaction points to modify the star/stop times of TOs, while the system guarantees that all the TRs are satisfied. IS is implemented in the tool I-SCORE and its semantics is formally defined as a Hierarchical Time Stream Petri Net (HTSPN). However, this model is not able to represent branching behaviors that are necessary to properly deal with applications such as video games and museum installations. Moreover, HTSPN does not provide tools for the automatic verification of critical properties of scenarios. In this work we define a semantics for IS based on Timed Automata (TA) and we show that such model yields to a complete framework to compose, verify and execute interactive scenarios. More precisely, we show that: 1) our model is able to deal with conditional statements in IS; 2) efficient verification techniques can be now used to reason about the written scenarios; and 3) our model allows for a directly implementation on a reconfigurable device, thus guaranteeing a real-time performance.
多媒体交互场景的组成、验证和实时性能框架
交互式分数(IS)是一种用于编写和执行交互式多媒体场景的形式体系。在IS中,编写者定义时间对象之间的时间关系(tr),以便指定场景的时间组织。在执行过程中,执行者可以触发交互点来修改TOs的启动/停止时间,而系统保证所有的tr都是满足的。IS在I-SCORE工具中实现,其语义被正式定义为分层时间流Petri网(HTSPN)。然而,该模型不能表示正确处理视频游戏和博物馆装置等应用程序所必需的分支行为。此外,HTSPN没有提供对场景关键属性进行自动验证的工具。在这项工作中,我们定义了一个基于时间自动机(TA)的语义,并表明这种模型产生了一个完整的框架来组成、验证和执行交互场景。更准确地说,我们表明:1)我们的模型能够处理is中的条件语句;2)现在可以使用有效的验证技术对书面场景进行推理;3)我们的模型允许在可重构设备上直接实现,从而保证了实时性能。
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