Ambient Illumination Consistency Based on Hue Method in a Mixed-scene

Ronghua Gao, Huarui Wu
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Abstract

Illumination makes an important role in realistic graphics rendering, especially in the mixed-scene rendering based on the geometric models and images. Adjusting illumination effect is a key step to achieve realistic scene when the images are inconsistent with the virtual environment. Therefore, complicated processing is required to generate the image with desired illumination condition. Using the technology of model rendering pipeline based on GPU, this paper presents a hue method to generate consistent ambient illumination between image and geometric models in a mixed-scene without specular and shadow. With this method, we can render the novel image under different ambient lights, and need not a lot of image data.
基于色相方法的混合场景环境光照一致性研究
光照在真实感图形绘制中起着重要的作用,特别是在基于几何模型和图像的混合场景绘制中。当图像与虚拟环境不一致时,照明效果的调整是实现逼真场景的关键步骤。因此,要生成符合所需光照条件的图像,需要进行复杂的处理。利用基于GPU的模型绘制流水线技术,提出了一种无镜面和阴影的混合场景中图像和几何模型之间产生一致环境光照的色相方法。利用该方法可以在不同的环境光下渲染新图像,并且不需要大量的图像数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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