Table tennis robot motion modeling and striking planning

Lishun Sun, Li-zhi Gu
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Abstract

In order to solve the problem that the table tennis robot hit the ball is not very well for the fast and with larger spinning ball. According to the Newton's law of motion, analyze the force of table tennis in the air. Then establish the flight model and the Collision model, and do simulation experiments to verify its rationality. Then analyze and predict the trajectory of table tennis. Follow the principle of peace ball, planning the return trajectory of table tennis. Finally, calculate the hitting speed and posture of the racket by combining the position of the ball striking point and the initial velocity with the table tennis collision model. And using MATLAB to simulate the experiment to verify the table tennis can get to the desired hit point at planning speed and posture.
乒乓球机器人运动建模与击球规划
为了解决乒乓球机器人击球速度快、旋转球较大的问题。根据牛顿运动定律,分析乒乓球在空中的作用力。然后建立飞行模型和碰撞模型,并进行仿真实验验证其合理性。然后对乒乓球运动轨迹进行分析和预测。遵循和平球的原则,规划乒乓球的回球轨迹。最后,结合球的击球点位置和初速度,结合乒乓球碰撞模型,计算出球拍的击球速度和姿势。并利用MATLAB进行仿真实验,验证乒乓球在规划速度和姿态下能够达到预期的击球点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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