Dalia Silva-Martínez, Clara Aurora Sánchez-Díaz, Micaela Guadalupe León-Platas, Jesús Enrique Parada-Sosa
{"title":"Recursos didácticos para el aprendizaje de la lectura a través del método Gleen Doman utilizando realidad aumentada","authors":"Dalia Silva-Martínez, Clara Aurora Sánchez-Díaz, Micaela Guadalupe León-Platas, Jesús Enrique Parada-Sosa","doi":"10.35429/jtae.2019.9.3.1.8","DOIUrl":null,"url":null,"abstract":"This article presents the results of the tests carried out as well as the redesign of the educational material and the mobile application of the project \"Teaching resources for learning to read through the Gleen Doman method using augmented reality\". The teaching resources have three levels: 1.-words (through cards) and traditional board games 2.-relation of words in sentences 3.-stories at the moment to apply the tests in the kindergarten, it was found that there was conflict since the application was designed, because it sometimes did not recognize the associated QR code, due to the distribution within the board game, for this reason it was changed to an RA code. The distribution of the game boards was modified, the material in which they were made was changed, new categories were added based on semantic fields that children could handle. This project is based on a global method of reading learning, which is characterized by the fact that children learn complete words grouped in semantic fields. An online sales system was also developed (and with this different sales packages, according to the customer's needs), as well as technical support for the use of the product.","PeriodicalId":132104,"journal":{"name":"Revista de Tecnología y Educación","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Revista de Tecnología y Educación","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35429/jtae.2019.9.3.1.8","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This article presents the results of the tests carried out as well as the redesign of the educational material and the mobile application of the project "Teaching resources for learning to read through the Gleen Doman method using augmented reality". The teaching resources have three levels: 1.-words (through cards) and traditional board games 2.-relation of words in sentences 3.-stories at the moment to apply the tests in the kindergarten, it was found that there was conflict since the application was designed, because it sometimes did not recognize the associated QR code, due to the distribution within the board game, for this reason it was changed to an RA code. The distribution of the game boards was modified, the material in which they were made was changed, new categories were added based on semantic fields that children could handle. This project is based on a global method of reading learning, which is characterized by the fact that children learn complete words grouped in semantic fields. An online sales system was also developed (and with this different sales packages, according to the customer's needs), as well as technical support for the use of the product.