Hardware/software co-synthesis with memory hierarchies

Yanbing Li, W. Wolf
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引用次数: 61

Abstract

The paper introduces the first hardware/software co-synthesis algorithm of distributed real time systems that optimizes memory hierarchy along with the rest of the architecture. Our algorithm synthesize a set of real time tasks with data dependencies onto a heterogeneous multiprocessor architecture that meets the performance constraints with minimized cost. Our algorithm chooses cache sizes and allocates tasks to caches as part of co-synthesis. Experimental results, including examples from the literature and results on an MPEG-2 encoder, show that our algorithm is efficient and compared with existing algorithms, and it can reduce the overall cost of the synthesized system.
与内存层次结构的硬件/软件协同合成
本文介绍了分布式实时系统的第一个软硬件协同合成算法,该算法优化了内存层次结构和其他体系结构。我们的算法将一组具有数据依赖性的实时任务综合到异构多处理器架构上,以最小的成本满足性能约束。我们的算法选择缓存大小并将任务分配到缓存中作为协同合成的一部分。实验结果,包括文献中的例子和MPEG-2编码器的实验结果,表明我们的算法是有效的,并且与现有算法相比,可以降低综合系统的总体成本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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