Traffic characterization of manned-simulators and computer generated forces in DIS exercises

S. Cheung, M. Loper
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引用次数: 4

Abstract

Distributed interactive simulation (DIS) is an ambitious attempt to seamlessly integrate heterogeneous simulators of various fidelity levels via a communications network to allow them to interact in the same synthetic environment, by means of standardized messages, known as DIS Protocol Data Units (PDUs). DIS traffic analysis has various purposes, one of which is capacity planning. This can be done effectively by understanding the traffic patterns of entities under specific maneuvers and interaction. In this paper, we characterize the traffic from DIS entities generated from computer generated forces (CGF) and manned simulators, in two cases. We characterize this by the issue rate of entity state PDUs, which comprises over 90% of DIS traffic. Our analysis shows that entities from CGF have a uniform traffic pattern and can therefore be used to populate a DIS environment effectively, while being able to plan the bandwidth required to sustain these entities.<>
DIS演习中载人模拟器和计算机生成部队的交通特性
分布式交互仿真(DIS)是一项雄心勃勃的尝试,旨在通过通信网络无缝集成各种保真度的异构仿真器,使它们能够通过称为DIS协议数据单元(pdu)的标准化消息在相同的合成环境中进行交互。DIS流量分析有多种用途,其中之一就是容量规划。这可以通过了解实体在特定机动和交互下的流量模式来有效地完成。在本文中,我们在两种情况下描述了由计算机生成部队(CGF)和载人模拟器产生的DIS实体的流量。我们通过实体状态pdu的发布率来描述这一点,它占DIS流量的90%以上。我们的分析表明,来自CGF的实体具有统一的流量模式,因此可以用于有效地填充DIS环境,同时能够规划维持这些实体所需的带宽
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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