Using augmented reality smart glasses to design games for cognitive training

Yao-Jen Chang, Hung-Huan Liu, Ya-Shu Kang, C. C. Kao, Yao-Sheng Chang
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引用次数: 8

Abstract

To develop and test a cognitive therapy game using smart glasses (SiME; Taipei, Taiwan) in an interactive object game. Using the smart glasses as an input device, an interactive object game for cognitive rehabilitation, in which players accomplished a virtual food preparation task by making various choices, was developed. Over the course of 17 sessions, which were divided into baseline, intervention, and maintenance phases, under a multiple baseline design, three participants with different levels of cognitive impairment interacted with the game, and user performance data were collected during the gameplay. Three participants significantly increased their target responses during the intervention phase. In addition, they maintained their virtual food preparation performance after the intervention phase. The developed game can be an effective method for delivering cognitive rehabilitation for a diverse population.
使用增强现实智能眼镜设计认知训练游戏
开发和测试一款使用智能眼镜的认知治疗游戏(SiME;台北,台湾)在互动物件游戏中。利用智能眼镜作为输入设备,开发了一款认知康复的交互式对象游戏,玩家通过选择各种食物来完成虚拟的食物准备任务。在多重基线设计下,在分为基线、干预和维持阶段的17个阶段中,三名不同程度认知障碍的参与者与游戏互动,并在游戏过程中收集用户表现数据。三个参与者在干预阶段显著提高了他们的目标反应。此外,他们在干预阶段后保持了虚拟食物准备的表现。开发的游戏可以成为为不同人群提供认知康复的有效方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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