Design and Implementation of Body Wearable Device and Oculus Rift Controlled Panning and Aiming Sentry Gun Turret

Rony R. Alcala, Zuedmar G. Arceo, Jonathan N. Baterisna, Jimmy O. Morada, Julius Oliver D. Ramirez, R. Tolentino
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引用次数: 2

Abstract

The article presents a study of design and implementation of pan movement to gun turret resulted in diminishing the range limitations of the gun turret. Gun turret is a mounted weapon which has a mechanism for firing projectile from inside and can aim and shoot its desired target within its range of operation. The proponents designed a gun turret that can move more than 360 degrees. The gun turret aiming is controlled by Oculus Rift DK2 while the added gun turret's pan movement is controlled by the body-wearable device. The proponents used MS Visual Studio for extracting and graphing of the data then used statistical methods to evaluate the response of the system. The acquired sensor's data from the Oculus Rift and body-wearable device was compared to the data of the sensors placed on the gun turret. The result shown that the gun turret design created can perform both aiming and panning movements. The proponents also concluded that the pan movement added to the gun turret system does not affect the aiming of the gun.
人体可穿戴设备和Oculus Rift控制的哨兵炮塔平移瞄准设计与实现
本文研究了炮塔平移运动的设计与实现,以减小炮塔的射程限制。炮塔是一种安装在炮塔上的武器,它具有从内部发射炮弹的机构,并能在其操作范围内瞄准和射击所期望的目标。支持者设计了一个可以360度以上移动的炮塔。炮塔的瞄准由Oculus Rift DK2控制,而增加的炮塔的平移运动由可穿戴设备控制。支持者使用MS Visual Studio来提取和绘制数据,然后使用统计方法来评估系统的响应。从Oculus Rift和可穿戴设备获取的传感器数据与安装在炮塔上的传感器数据进行了比较。结果表明,所设计的炮塔既能实现瞄准运动,又能实现平移运动。支持者还得出结论,炮塔系统增加的平移运动不会影响火炮的瞄准。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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