Rony R. Alcala, Zuedmar G. Arceo, Jonathan N. Baterisna, Jimmy O. Morada, Julius Oliver D. Ramirez, R. Tolentino
{"title":"Design and Implementation of Body Wearable Device and Oculus Rift Controlled Panning and Aiming Sentry Gun Turret","authors":"Rony R. Alcala, Zuedmar G. Arceo, Jonathan N. Baterisna, Jimmy O. Morada, Julius Oliver D. Ramirez, R. Tolentino","doi":"10.1109/ICOEI48184.2020.9143032","DOIUrl":null,"url":null,"abstract":"The article presents a study of design and implementation of pan movement to gun turret resulted in diminishing the range limitations of the gun turret. Gun turret is a mounted weapon which has a mechanism for firing projectile from inside and can aim and shoot its desired target within its range of operation. The proponents designed a gun turret that can move more than 360 degrees. The gun turret aiming is controlled by Oculus Rift DK2 while the added gun turret's pan movement is controlled by the body-wearable device. The proponents used MS Visual Studio for extracting and graphing of the data then used statistical methods to evaluate the response of the system. The acquired sensor's data from the Oculus Rift and body-wearable device was compared to the data of the sensors placed on the gun turret. The result shown that the gun turret design created can perform both aiming and panning movements. The proponents also concluded that the pan movement added to the gun turret system does not affect the aiming of the gun.","PeriodicalId":267795,"journal":{"name":"2020 4th International Conference on Trends in Electronics and Informatics (ICOEI)(48184)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 4th International Conference on Trends in Electronics and Informatics (ICOEI)(48184)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICOEI48184.2020.9143032","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
The article presents a study of design and implementation of pan movement to gun turret resulted in diminishing the range limitations of the gun turret. Gun turret is a mounted weapon which has a mechanism for firing projectile from inside and can aim and shoot its desired target within its range of operation. The proponents designed a gun turret that can move more than 360 degrees. The gun turret aiming is controlled by Oculus Rift DK2 while the added gun turret's pan movement is controlled by the body-wearable device. The proponents used MS Visual Studio for extracting and graphing of the data then used statistical methods to evaluate the response of the system. The acquired sensor's data from the Oculus Rift and body-wearable device was compared to the data of the sensors placed on the gun turret. The result shown that the gun turret design created can perform both aiming and panning movements. The proponents also concluded that the pan movement added to the gun turret system does not affect the aiming of the gun.