An efficient implementation of acoustic crosstalk cancellation for 3D audio rendering

S. Cecchi, A. Primavera, M. Virgulti, F. Bettarelli, Junfeng Li, F. Piazza
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引用次数: 9

Abstract

The paper deals with the development of an efficient real time system for the reproduction of a spatialized audio field taking into account the listeners position. The system is composed of two parts: a sound rendering system based on a crosstalk canceller that is required in order to have a spatialized audio reproduction and a listener position tracking system in order to model the crosstalk canceller parameters. Then, an efficient implementation of a time domain crosstalk cancellation algorithm is presented considering an improved version of the recursive ambiophonics crosstalk elimination algorithm. A real time application is proposed introducing a Kinect control, capable to accurately track the listener position and changing the crosstalk parameters related to its position. Several results are presented comparing the proposed approach with the state of the art in order to confirm its validity.
三维音频渲染声学串扰消除的有效实现
本文研究了一种考虑听者位置的高效实时再现空间化音频场系统的开发。该系统由两部分组成:一个基于串扰消除器的声音呈现系统,该系统是实现空间化音频再现所必需的;一个听者位置跟踪系统,该系统用于模拟串扰消除器参数。在此基础上,提出了一种改进的递归双音串声消除算法,实现了时域串声消除算法。提出了一种实时应用,引入Kinect控制,能够准确跟踪听者的位置并改变与其位置相关的串音参数。将所提出的方法与现有的方法进行了比较,以证实其有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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