Towards realistic simulation of facial deformation in sign language

Ibtissem Talbi, Oussama El Ghoul, M. Jemni
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Abstract

Facial expressions are important aspects in any face to face communication, but they are considered more crucial in sign language (SL) communication since they can convey both emotional and linguistic information. In order to improve the hearing impaired people access to information and communication in their daily lives, many researchers have paid a great deal of interest on facial expressions synthesis from 3D facial models for rendering interactive signing avatars, while others works have focused on the human face gestures synthesis from images of real living persons. We present in this paper an automatic approach for the generation of sign language animation from a two dimensional frontal image. Our contribution consists essentially in creating intermediate frames from the input single image to generate fluid facial gestures and this by dividing the face model in little triangles and deforming them afterward by using an affine transformation.
面向手语面部变形的逼真模拟
面部表情在任何面对面交流中都是重要的方面,但在手语交流中,面部表情被认为更为重要,因为它们既能传达情感信息,也能传达语言信息。为了提高听障人士在日常生活中获取信息和交流的能力,许多研究者对从3D面部模型合成面部表情来绘制交互式签名虚拟化身非常感兴趣,而另一些研究则集中在从真人图像合成人脸手势上。本文提出了一种从二维正面图像自动生成手语动画的方法。我们的贡献主要包括从输入单个图像创建中间帧来生成流体面部手势,这是通过将面部模型划分为小三角形并随后使用仿射变换对其进行变形来实现的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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