{"title":"Importance of the segmentation on time-rich and time-poor for development and marketing of computer games","authors":"H. Lindskog, Rasmus Larsson","doi":"10.19030/IBER.V2I7.3823","DOIUrl":null,"url":null,"abstract":"Importance of the segmentation on time-rich and time-poor for development and marketing of computer games","PeriodicalId":406250,"journal":{"name":"International Business & Economics Research Journal","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-02-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Business & Economics Research Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.19030/IBER.V2I7.3823","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Importance of the segmentation on time-rich and time-poor for development and marketing of computer games