A study on object-oriented implementation of digital watermark based on uncertainty management

M. Hirakawa, J. Iijima
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Abstract

Recently, the use of digital watermarking has increased, primarily for copyright protection of E-commerce sites and mobile applications. Digital watermarks are highly dependent on the installation platform and OS, and cannot be applied universally, although their components are often used by various developers. In addition, with the recent diversification in the functions available via Web applications and mobile applications, the scope of development has increased considerably, becoming a real and substantive problem. In particular, cryptographic technology and DRM technology including digital watermarking, which require high performance and place a high load on systems due to their complex operation processing, are considered to be relatively difficult to implement. In this study, we aim to develop object-oriented solutions for these uncertain problems, focusing in particular on architecture and implementation.
基于不确定性管理的数字水印面向对象实现研究
最近,数字水印的使用有所增加,主要用于电子商务网站和移动应用程序的版权保护。数字水印对安装平台和操作系统的依赖性很强,虽然其组件经常被不同的开发人员使用,但不能通用。此外,随着最近通过Web应用程序和移动应用程序提供的功能的多样化,开发范围大大增加,成为一个现实和实质性的问题。特别是加密技术和包括数字水印在内的DRM技术,由于其操作处理复杂,对性能要求很高,对系统的负荷也很大,被认为是相对难以实现的。在这项研究中,我们的目标是为这些不确定问题开发面向对象的解决方案,特别关注架构和实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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