Survey of integrability of procedural modeling techniques for generating a complete city

Emir Cogo, Irfan Prazina, K. Hodzic, Hana Haseljic, S. Rizvić
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引用次数: 2

Abstract

This article presents an overview of integrability of procedural modeling techniques needed to create a complete virtual city with streets, roads, building lots, exteriors and interiors with arranged furniture. Techniques are distributed into four hierarchies: urban plan, buildings, interior and furniture. Each technique is analyzed from the aspect of control of space definition, style uniformity, automatic interaction with other hierarchies and ability to procedurally generate a result around existing content. Each paper presented in this survey contributes either as a new control feature that has a potential of integrating with other techniques of higher, lower or same level of hierarchy, or as a new important part for creating a complete procedural city from highest to lowest level of hierarchy. The paper is concluded with a discussion of strong links between each area in the chain and important challenges in procedural generation of a complete city.
生成完整城市的程序建模技术的可积性综述
本文概述了创建一个完整的虚拟城市所需的程序建模技术的可整合性,包括街道、道路、建筑地块、外部和内部,以及布置好的家具。技术分为四个层次:城市规划、建筑、室内和家具。从控制空间定义、风格一致性、与其他层次的自动交互以及围绕现有内容程序化生成结果的能力等方面对每种技术进行了分析。本调查中提出的每一篇论文,要么是作为一种新的控制功能,有可能与其他更高、更低或相同层次的技术相结合,要么是作为创建从最高到最低层次的完整程序性城市的新重要组成部分。本文最后讨论了链中每个区域之间的紧密联系以及完整城市程序生成中的重要挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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