Hardware architecture design of frame rate up-conversion for high definition videos with global motion estimation and compensation

Kung-Yen Hsu, Shao-Yi Chien
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引用次数: 9

Abstract

Frame rate up-conversion (FRUC) with motion compensated interpolation (MCI) is a key operation for motion blur reduction on liquid crystal displays, and dedicated hardware engine design is necessary. In this paper, a hardware architecture for real-time FRUC applications is designed with global motion estimation and compensation. With the concept of motion estimation in low resolution and motion compensation in high resolution, and redesigning several memory bandwidth-hungry modules, a previous work, global-to-local iterative MCI, is modified for hardware design with similar subjective performance. Next, a high-throughput global motion estimation (GME) engine is designed with subsampling technique and parallel hardware architecture, and global motion compensated interpolation and moving block classifier are both designed by sharing the hardware with GME. Moreover, a motion estimation engine is also designed to support various local motion estimation algorithms in different stages. Implementation results show that the proposed GME engine can achieve much higher specifications with limited hardware cost increase. Furthermore, the proposed FRUC design can generate 60 1920 × 1080 interpolated frames per second with the gate count of 1.3M and on-chip memory size of 99kb.
基于全局运动估计和补偿的高清视频帧率上转换硬件架构设计
帧率上转换(FRUC)和运动补偿插值(MCI)是液晶显示器运动模糊消除的关键操作,需要专门的硬件引擎设计。本文设计了一种具有全局运动估计和补偿功能的实时FRUC硬件体系结构。利用低分辨率运动估计和高分辨率运动补偿的概念,重新设计了几个内存带宽消耗大的模块,对先前的全局到局部迭代MCI进行了改进,使硬件设计具有类似的主观性能。其次,利用子采样技术和并行硬件架构设计了高吞吐量全局运动估计引擎,并通过与全局运动估计引擎共享硬件,设计了全局运动补偿插值和运动块分类器。此外,还设计了运动估计引擎,以支持不同阶段的各种局部运动估计算法。实现结果表明,所提出的GME引擎在硬件成本增加有限的情况下可以达到更高的规格。此外,所提出的FRUC设计每秒可生成60帧1920 × 1080插值帧,门数为1.3M,片上存储器大小为99kb。
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