An effective game-based business simulation tool for enhancing entrepreneurial skills among engineering students

B. Baruah, Sixiao Mao
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引用次数: 1

Abstract

The landscape of engineering is constantly evolving and today, engineers are expected to have an understanding of not only science and technology but also certain aspects of business acumen such as the ability to understand market trends and customers' demands, identify business opportunities and commercialization of new innovation and products. Game-based Business Simulation is considered as one of the most important teaching and learning tools in Entrepreneurship Education due to its effectiveness in providing a realistic representation of a business within a virtual environment. It provides students with the opportunity to experience business scenarios and situations thus stimulating their creativity and entrepreneurial skills. However, there are very limited studies that explore the effectiveness of business simulation tools among engineering students in Higher Education. The objective of this paper is to analyze a specific business simulation tool called ‘SimVenture Evolution’ used in a popular postgraduate module ‘Enterprise’ in the Department of Electronic Engineering at York. A blended approach was used in the delivery of this module with a series of theoretical lectures in parallel with an authentic experience of running a hypothetical business within the simulation. A survey was conducted among the cohort undertaking this module in the Spring of 2020 to measure their confidence with various aspects of entrepreneurship before and after undertaking this module. Can such experiential technologies facilitate the development of a wide range of skills needed to stimulate students' entrepreneurial competences? The paper will discuss the findings of this study and also highlight if such approaches can transform the educational setting in entrepreneurship education for engineering students.
一个有效的基于游戏的商业模拟工具,以提高工科学生的创业技能
工程领域不断发展,今天,工程师不仅要了解科学和技术,还要了解商业头脑的某些方面,例如了解市场趋势和客户需求的能力,识别商业机会以及新创新和产品的商业化。基于游戏的商业模拟被认为是创业教育中最重要的教学工具之一,因为它可以有效地在虚拟环境中提供一个真实的商业表现。它为学生提供了体验商业场景和情境的机会,从而激发他们的创造力和创业技能。然而,探索商业模拟工具在高等教育工程专业学生中的有效性的研究非常有限。本文的目的是分析约克大学电子工程系流行的研究生模块“企业”中使用的一种名为“SimVenture Evolution”的特定商业模拟工具。在本模块的交付中,采用了混合方法,其中包括一系列理论讲座,以及在模拟中运行假设业务的真实体验。我们于2020年春季对参加该模块的学员进行了一项调查,以衡量他们在参加该模块前后对创业各方面的信心。这种体验式技术能否促进激发学生创业能力所需的广泛技能的发展?本文将讨论本研究的发现,并强调这些方法是否可以改变工科学生创业教育的教育环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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