THE EFFECT OF SNAKE AND LADDER GAME ON STUDENT LEARNING OUTCOMES IN STUDYING OF ISLAMIC HISTORY “FATHU MECCA” AT THE ELEMENTARY SCHOOL MUHAMMADIYAH, NORTH SUMATERA, INDONESIA

Rora Rizky Wandini, E. Damanik, S. Daulay, Wahyu Iskandar
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引用次数: 6

Abstract

This study examines the effect of the snake and ladder game on Islamic history Fathu Mecca learning outcomes based on observations at the SD (Elementary School) Muhammadiyah in Indonesia. Students have been shown to acquire standard competency through the study of Islamic history. This course is very important to build a strong Muslim identity, especially in Islamic School Muhammadiyah. Meanwhile, the snake and ladder game has been used by several educators in the teaching and learning process. This game positively influences students’ learning outcomes. Therefore, the authors developed and integrated Islamic history into the snake and ladder game board. This research was a quantitative study conducted on 60 fifth-grade students divided into experiment and control classes. Furthermore, the data were collected using observation, interview, and t-test hypotheses. The results showed that the snake and ladder game positively affects students’ learning outcomes in studying Islamic history. Based on the result, this game provides opportunities for students to explore, identify, practice, and understand concepts. The teachers are expected to encourage students to develop skills for discovering knowledge through an inspiring and fun learning atmosphere.
蛇梯游戏对印尼北苏门答腊muhammadiyah小学伊斯兰历史“fathu mecca”学习效果的影响
本研究考察了蛇梯游戏对伊斯兰历史麦加法图学习成果的影响,研究结果基于对印度尼西亚穆罕默德迪亚小学的观察。通过对伊斯兰历史的学习,学生们已经获得了标准的能力。这门课程对于建立一个强烈的穆斯林身份非常重要,特别是在伊斯兰学校穆罕默德。同时,蛇梯游戏也被许多教育工作者运用到教学过程中。这个游戏对学生的学习成果有积极的影响。因此,作者将伊斯兰历史发展并融入蛇和天梯游戏板中。本研究以60名五年级学生为研究对象,分为实验班和对照班。此外,数据收集采用观察,访谈和t检验假设。结果显示,蛇梯游戏对学生伊斯兰历史学习成果有正向影响。基于结果,这个游戏为学生提供了探索、识别、实践和理解概念的机会。教师希望通过鼓舞人心和有趣的学习氛围,鼓励学生发展发现知识的技能。
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