Fun Math Learning For Elementary School Students Through Interactive Puzzle Media

Ramlah Ramlah, Nancy Riana, Agung Prasetyo Abadi
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引用次数: 11

Abstract

Amid the covid-19 pandemic, teachers and students should undergo an educational transformation which suddenly force them to embrace digital learning to support an online mode of teaching. In mathematic context, teachers can make use of interactive puzzle media as one of the digital tools that may stimulate activeness, mathematical understanding, and fun math learning for students. The purpose of this study is therefore to unearth the students’ reception during mathematics instruction using the media. This descriptive qualitative research involved 30 first graders of elementary school in West Java, Indonesia and employed questionnaire, interview, and video-based observation to collect the data. The research findings showcase that learning mathematics using interactive puzzle media is enjoyable for students, and there is a strongly positive response from 80% of them which can be seen from the activeness and enthusiasm demonstrated during the learning process. It further indicates that the application of interactive puzzle media increases students' confidence, fosters learning motivation, develops self-reliant learning, and provides clearer understanding of  recognizing the concept of numbers and recognize the concept of numbers and geometric shapes. With these specialties, interactive puzzle would be appropriate instructional media and technology for learning. Interactive puzzle media can be accessed online through http://bit.ly/MediaPuzzleInteraktif
通过互动益智媒体让小学生学习有趣的数学
在2019冠状病毒病大流行期间,教师和学生应该经历一场教育转型,突然迫使他们接受数字学习,以支持在线教学模式。在数学环境中,教师可以利用互动益智媒体作为数字工具之一,激发学生的积极性、数学理解和数学学习的乐趣。因此,本研究的目的在于发掘学生在使用媒体进行数学教学时的接受情况。本研究以印尼西爪哇省30名小学一年级学生为研究对象,采用问卷调查、访谈、视频观察等方法收集数据。研究结果表明,使用互动益智媒体学习数学对学生来说是一种享受,80%的学生有强烈的积极反应,这可以从学习过程中表现出的主动性和热情中看出。进一步表明,互动益智媒体的应用增强了学生的自信心,培养了学生的学习动机,培养了学生的自主学习能力,对数字概念的认识、数字和几何形状概念的认识有了更清晰的认识。有了这些特点,互动谜题将成为适合学习的教学媒体和技术。互动益智媒体可以通过http://bit.ly/MediaPuzzleInteraktif在线访问
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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