{"title":"Impact of Seasonal ARIMA workload prediction model on QoE for Massively Multiplayers Online Gaming","authors":"Eya Dhib, N. Zangar, N. Tabbane, K. Boussetta","doi":"10.1109/ICMCS.2016.7905664","DOIUrl":null,"url":null,"abstract":"Ensuring an acceptable Quality of Experience (QoE) for all users is a fundamental requirement to the economical development of the Massively Multiplayers Online Gaming (MMOG) companies. However, the high load variability of such MMOG services makes hard to satisfy a good QoE. This paper aims to contribute to this effort, by proposing a proactive dynamic provisioning approach which predicts future workload of an MMOG service and allocates in accordance the sufficient amount of resources. Based on real MMOG traces, we propose a Seasonal Autoregressive Integrated Moving Average (SARIMA) model that generally fits the workload behavior of the MMOG cloud service. We implement our prediction-based algorithm that allocates resources according to predicted workload by SARIMA model. Finally, we evaluate impact of our proposed algorithm on the QoE, where experiments prove noticeable improvements.","PeriodicalId":345854,"journal":{"name":"2016 5th International Conference on Multimedia Computing and Systems (ICMCS)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 5th International Conference on Multimedia Computing and Systems (ICMCS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICMCS.2016.7905664","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9
Abstract
Ensuring an acceptable Quality of Experience (QoE) for all users is a fundamental requirement to the economical development of the Massively Multiplayers Online Gaming (MMOG) companies. However, the high load variability of such MMOG services makes hard to satisfy a good QoE. This paper aims to contribute to this effort, by proposing a proactive dynamic provisioning approach which predicts future workload of an MMOG service and allocates in accordance the sufficient amount of resources. Based on real MMOG traces, we propose a Seasonal Autoregressive Integrated Moving Average (SARIMA) model that generally fits the workload behavior of the MMOG cloud service. We implement our prediction-based algorithm that allocates resources according to predicted workload by SARIMA model. Finally, we evaluate impact of our proposed algorithm on the QoE, where experiments prove noticeable improvements.