Digital heritage and avatars of stories

V. Lombardo, Antonio Pizzo
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引用次数: 1

Abstract

A relevant issue in the annotation of digital heritage is the abstraction of concepts in a cross--media context. This is true in the case of dramatic media (e.g., screenplay, performance, TV series, video-game, feature film), where the performance has the same relevance of the text, and can be read as a text itself. The primary notion underpinning these two types of texts is the story, with its dramatic qualities shared among the different texts. Thus, following Ryan's definition of "avatar of story", each format can be seen as an avatar of this primary notion This paper presents a system for the collaborative annotation of the story elements in media heritage. Story elements are employed to describe the dramatic qualities (e.g., story agents, agents' goals, conflicts of agents), abstracting from the specific media in which they appear. The system consists of an ontology--based schema and a web platform for the annotation of the dramatic metadata on the digital heritage items (in textual or audiovisual form). The paper also describes a module for the visualization and exploration of such metadata, for cross--comparisons in drama studies. The system was tested on the comparison between the agent's intentions in the story representation and the incidents appearing in the timelines of the specific performances.
数字遗产和故事的化身
数字遗产注释中的一个相关问题是跨媒体背景下概念的抽象。在戏剧媒体(游戏邦注:如剧本、表演、电视剧、电子游戏、故事片)中也是如此,在这些媒体中,表演与文本具有相同的相关性,并且可以将其本身视为文本来阅读。支撑这两种文本的主要概念是故事,其戏剧性的特质在不同的文本中共享。因此,按照Ryan对“故事化身”的定义,每一种形式都可以被视为这一基本概念的化身。本文提出了一种媒介遗产中故事元素协同注释的系统。故事元素被用来描述戏剧性的特质(例如,故事代理人,代理人的目标,代理人之间的冲突),从他们出现的特定媒体中抽象出来。该系统由一个基于本体的模式和一个用于对数字遗产项目的戏剧性元数据(以文本或视听形式)进行注释的web平台组成。本文还描述了一个用于可视化和探索这些元数据的模块,以便在戏剧研究中进行交叉比较。通过对比代理在故事表现中的意图和具体表演时间线中出现的事件,对系统进行了测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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