Lost in communication: The relationship between hikikomori and virtual reality in Japanese anime

Mariapaola Della Chiara
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Abstract

Nowadays virtual reality has gained extreme popularity among adolescents around the world, thanks to the possibility they offer to create a new life for their users. Especially for teenagers affected by the hikikomori syndrome, who experience struggles in establishing communication with others, virtual reality has become a tool to forsake their “adverse” reality, shaping fictitious safe environments and creating relationships with similar-minded users. This issue of virtual reality has been depicted in recent Japanese animation, whose country is mostly affected by this issue. I will show mainly two approaches to the phenomenon: the one given in the anime series Sword Art Online (2012), in which virtual reality is perceived as the only place where true communication can happen; the second is the interpretation given by director Hosoda Mamoru in his animated features Summer Wars (2009) and Belle (2021), where virtual reality is a tool to support real life’s difficulties.
迷失在沟通中:日本动漫中“隐蔽青年”与虚拟现实的关系
如今,虚拟现实在世界各地的青少年中受到了极大的欢迎,这要归功于它们为用户提供了创造新生活的可能性。特别是对于那些患有“隐蔽青年综合症”的青少年来说,他们在与他人建立沟通方面遇到了困难,虚拟现实已经成为一种工具,可以让他们摆脱“不利的”现实,塑造虚拟的安全环境,并与志同道合的用户建立关系。这个虚拟现实问题在最近的日本动画中被描绘出来,日本是受这个问题影响最大的国家。我将主要展示这一现象的两种方法:一种是动漫系列《剑术在线》(2012),其中虚拟现实被认为是唯一可以发生真正交流的地方;二是细田守导演在他的动画电影《夏季战争》(2009)和《美女》(2021)中对虚拟现实的诠释,其中虚拟现实是支持现实生活困难的工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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