A User Experience and Usability Test on Playing Games Specified as Graph Grammars in GrameStation

Júlia Varanda da Silva, Braz Araujo da Silva Junior, Luciana Foss, S. Cavalheiro
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引用次数: 1

Abstract

GrameStation is a game engine based on Graph Grammar, a formal language used to describe systems and verify properties. Despite being intuitive, understanding a Graph Grammar may not be trivial for those who do not have previous experiences with this formalism. Therefore, we propose an experiment to analyze the support given by GrameStation during the running of games modeled as Graph Grammars in order to facilitate this understanding. We analyzed three groups of people with different levels of knowledge about Graph Grammar. They played two games in the platform and answered a questionnaire. It was found that the greatest difficulty was in understanding how to make the mappings to progress in the game and, as a consequence, the addition of tutorials in the platform was mentioned by several participants.
在GrameStation中使用图形语法进行游戏的用户体验和可用性测试
GrameStation是一个基于图形语法的游戏引擎,图形语法是一种用于描述系统和验证属性的形式化语言。尽管是直观的,但对于那些之前没有这种形式主义经验的人来说,理解图语法可能不是微不足道的。因此,我们提出了一个实验来分析GrameStation在运行以图语法建模的游戏过程中提供的支持,以促进这种理解。我们分析了三组对图语法有不同程度了解的人。他们在平台上玩了两个游戏,并回答了一份问卷。我们发现最大的困难是理解如何在游戏中制作映射,因此,一些参与者提到了在平台中添加教程。
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