Software Prototype Based on Augmented Reality for Mastering Vocabulary

Mija Begic, Marko Cirimotic, Ivona Farkas, Ivan Skoric, Z. Car, Ivana Rasan, Matea Zilak
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引用次数: 4

Abstract

Interactive experience of Augmented Reality that is created by deploying virtual objects in a real user environment, and its augmentation by audio-visual elements as well as the possibility of touch, provides added value for learning, especially regarding content multimodal presentation, increasing learner’s motivation and level of engagement. This is very promising, especially in the field of education and rehabilitation, where current research slightly takes focus in this technological direction. To conduct this type of research, the prerequisite is to have a quality prototype with features, easy to understand and use by users of different cognitive skills, and yet sophisticated enough to carry out the research. The paper presents software prototype based on Augmented Reality aimed for mastering vocabulary for children with complex communication needs. The solution was developed in the multidisciplinary cooperation of students and teachers from the technical field and professionals from the education and rehabilitation field. The overall development process and initial evaluation are described, as well as the developed prototype from the technological and user perspective.
基于增强现实的词汇掌握软件原型
增强现实的交互式体验是通过在真实的用户环境中部署虚拟对象,并通过视听元素和触摸的可能性进行增强,为学习提供了附加价值,特别是在内容多模式呈现方面,增加了学习者的动机和参与度。这是非常有前途的,特别是在教育和康复领域,目前的研究稍微侧重于这一技术方向。要进行这类研究,前提是要有一个高质量的原型,它具有特征,易于不同认知技能的用户理解和使用,并且足够复杂,可以进行研究。本文提出了基于增强现实的软件原型,旨在帮助有复杂交流需求的儿童掌握词汇。该解决方案是由来自技术领域的学生和教师以及来自教育和康复领域的专业人员的多学科合作开发的。描述了整体开发过程和初步评估,以及从技术和用户角度开发的原型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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