Marker-based augmented reality application for mobile learning in an urban park: Steps to make it real under the EduPARK project

L. Pombo, M. Marques
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引用次数: 26

Abstract

The gap between the use of mobile devices inside and outside school can lead to students' disengagement with learning activities in formal education. To fill this gap, educators can take advantage of mobile devices' dissemination to give students access to educational Augmented reality (AR) systems. However, this type of exploration is relatively new, and researchers are still studying AR's advantages and challenges in education. In that line, the EduPARK project is developing an interactive AR mobile application to support geocaching activities in outdoor environments, thus creating situated learning opportunities. It is to be explored by students and teachers from basic to higher education, but also by the public. The project follows a design-based research methodology, with several cycles of AR application development, user testing and evaluation. This manuscript is a work-in-progress report of the EduPARK project's options regarding the AR content and triggers, and points out some future directions. The EduPARK's option was to use image-based AR, with marker-based tracking, to display mainly botanical content. In a first implementation experience, 74 pupils (aged 9–10 and 13–14) from two schools tested a beta version of the application and AR markers in an urban park. Some technical issues, related to the markers' recognition, were observed and registered by both pupils and monitors, leading to the revision of the markers' purposes, structure, and content. Examples of refined AR markers and content are presented and discussed in this manuscript. Future work will include developing markerless tracking for this application in the selected urban park. Additionally, a proposal for the installation of the refined markers will be presented to the Park's management entity and the fully developed application will be freely offered to the public, promoting the autonomous exploration of this resource. This work is useful for teachers and both educational technology developers and researchers, as an example of how to successfully develop image-based AR for outdoor settings.
城市公园中移动学习的基于标记的增强现实应用:在EduPARK项目下使其成为现实的步骤
在学校内外使用移动设备之间的差距可能导致学生脱离正规教育中的学习活动。为了填补这一空白,教育工作者可以利用移动设备的传播,让学生访问教育增强现实(AR)系统。然而,这种类型的探索相对较新,研究人员仍在研究AR在教育中的优势和挑战。在这方面,EduPARK项目正在开发一个交互式AR移动应用程序,以支持户外环境中的地理寻宝活动,从而创造情境学习机会。这需要从基础教育到高等教育的学生和教师来探索,也需要公众来探索。该项目遵循基于设计的研究方法,包括AR应用程序开发、用户测试和评估的几个周期。这份手稿是一份关于EduPARK项目关于AR内容和触发器的选择的工作进展报告,并指出了一些未来的方向。EduPARK的选择是使用基于图像的AR和基于标记的跟踪,主要显示植物内容。在第一次实施体验中,来自两所学校的74名学生(9-10岁和13-14岁)在城市公园测试了应用程序的测试版和AR标记。学生和监督员观察并记录了一些与标记识别相关的技术问题,从而对标记的目的、结构和内容进行了修订。细化AR标记和内容的例子提出,并在这个手稿讨论。未来的工作将包括在选定的城市公园为这一应用开发无标记跟踪。此外,将向公园的管理实体提交安装精炼标记的建议,并向公众免费提供完整开发的应用程序,以促进该资源的自主勘探。这项工作对教师、教育技术开发人员和研究人员都很有用,是如何成功开发户外环境中基于图像的AR的一个例子。
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