{"title":"Workshop on Creating Game Using Scratch as an Activity to Support the Vision of Indonesia Gold 2045 at SMK Negeri 5 Pekanbaru","authors":"Suci Ramadona, R. Amelia, Wiranda Gilang","doi":"10.26760/rekaelkomika.v3i3.186-195","DOIUrl":null,"url":null,"abstract":"In order to welcome creative industries that synergize with technology, the Indonesian government has begun to prepare a vision for the golden Indonesia 2045. One of its pillars is the development of Indonesian human resources along with the mastery of science and technology. To realize this vision, superior human resources possessing creativity, critical thinking, communication, and collaboration skills are needed. The right method in character building is the development of potential skills from early age with the help of the world of education. One of the formal educational institutions building students’ characters to be skillful and competitive workforce, and developing entrepreneurial skills from an early age is vocational high school (SMK). Therefore, introduction of programming using Scratch to students of SMK Negeri 5 Pekanbaru is a learning method that is expected to develop the desired HR characters. Moreover, simple game creation training using Scratch can provide an overview of the use of simple coding as an introduction to how technology works. The activities were carried out in 4 method models, namely planning, action, observation, and reflection. The success rate of this activity is measured based on the results of score comparison between pre-test and post-test. The post-test results showed an increase of 96.67% compared to the participants’ initial understanding.","PeriodicalId":339204,"journal":{"name":"REKA ELKOMIKA: Jurnal Pengabdian kepada Masyarakat","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"REKA ELKOMIKA: Jurnal Pengabdian kepada Masyarakat","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26760/rekaelkomika.v3i3.186-195","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
In order to welcome creative industries that synergize with technology, the Indonesian government has begun to prepare a vision for the golden Indonesia 2045. One of its pillars is the development of Indonesian human resources along with the mastery of science and technology. To realize this vision, superior human resources possessing creativity, critical thinking, communication, and collaboration skills are needed. The right method in character building is the development of potential skills from early age with the help of the world of education. One of the formal educational institutions building students’ characters to be skillful and competitive workforce, and developing entrepreneurial skills from an early age is vocational high school (SMK). Therefore, introduction of programming using Scratch to students of SMK Negeri 5 Pekanbaru is a learning method that is expected to develop the desired HR characters. Moreover, simple game creation training using Scratch can provide an overview of the use of simple coding as an introduction to how technology works. The activities were carried out in 4 method models, namely planning, action, observation, and reflection. The success rate of this activity is measured based on the results of score comparison between pre-test and post-test. The post-test results showed an increase of 96.67% compared to the participants’ initial understanding.
在北坎巴鲁SMK Negeri 5举办的“使用Scratch创造游戏作为活动以支持印度尼西亚黄金2045愿景”研讨会
为了迎接与技术相结合的创意产业,印尼政府已经开始准备“黄金印尼2045”的愿景。其支柱之一是在掌握科学技术的同时发展印度尼西亚的人力资源。为了实现这一愿景,需要具有创造力、批判性思维、沟通和协作能力的优秀人力资源。品格塑造的正确方法是在教育世界的帮助下,从小开发潜在的技能。职业高中是培养学生成为熟练、有竞争力的劳动力,并从小培养创业技能的正规教育机构之一。因此,向SMK Negeri 5 Pekanbaru的学生介绍使用Scratch编程是一种学习方法,有望开发所需的HR角色。此外,使用Scratch的简单游戏创建培训可以提供使用简单编码作为技术如何工作的介绍的概述。活动以计划、行动、观察、反思4种方法模式进行。本次活动的成功率是根据测试前和测试后的分数比较结果来衡量的。后测结果显示,与参与者最初的理解相比,提高了96.67%。