{"title":"The Effect of Cyberbullying in Multi-Player Online Gaming Environments: Gamer Perceptions","authors":"S. Prasetyaningtyas, A. Prayogo","doi":"10.1109/ICIMCIS53775.2021.9699130","DOIUrl":null,"url":null,"abstract":"Cyberbullying has gotten much attention lately; however, research on cyberbullying in the online gaming environment is relatively new and limited. Besides, existing research essentially centers around teenagers, leaving a gap for investigating cyberbullying among adult gamers. The causes of cyberbullying are still unclear and cannot simply link to violent video games. Therefore, to develop strategies to mitigate cyberbullying in the online gaming environment, we need to understand better the causes of cyberbullying in this environment. This research aims to investigate gamer perceptions regarding the causes of cyberbullying in an online multi-player gaming environment and the relationship between cyberbullying, Motivation, Performance, and satisfaction in an online gaming environment. One hundred eleven respondents answered the questionnaire related to the cause of cyberbullying and its effect on players' Motivation, Performance, and satisfaction. SEM-PLS was used to analyze the data. It showed that cyberbullying did not affect the players' Motivation and Performance, while player motivation and Performance affecting player satisfaction.","PeriodicalId":250460,"journal":{"name":"2021 International Conference on Informatics, Multimedia, Cyber and Information System (ICIMCIS","volume":"75 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Conference on Informatics, Multimedia, Cyber and Information System (ICIMCIS","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIMCIS53775.2021.9699130","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Cyberbullying has gotten much attention lately; however, research on cyberbullying in the online gaming environment is relatively new and limited. Besides, existing research essentially centers around teenagers, leaving a gap for investigating cyberbullying among adult gamers. The causes of cyberbullying are still unclear and cannot simply link to violent video games. Therefore, to develop strategies to mitigate cyberbullying in the online gaming environment, we need to understand better the causes of cyberbullying in this environment. This research aims to investigate gamer perceptions regarding the causes of cyberbullying in an online multi-player gaming environment and the relationship between cyberbullying, Motivation, Performance, and satisfaction in an online gaming environment. One hundred eleven respondents answered the questionnaire related to the cause of cyberbullying and its effect on players' Motivation, Performance, and satisfaction. SEM-PLS was used to analyze the data. It showed that cyberbullying did not affect the players' Motivation and Performance, while player motivation and Performance affecting player satisfaction.