Augmented Reality Game (ARG), 21st century skills and ESL classroom

Karmila Rafiqah M. Rafiq, H. Hashim
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引用次数: 22

Abstract

The rapid advancement of technologies is irrefutable with the emergence of the 4th Industrial Revolution. Various industries have employed technologies in aiding their daily tasks, including the educational field. In Malaysia, the Ministry of Education proposed the integration of technology in the classroom. However, with the rising of technologies, graduates lack the soft skills and English language proficiency for the 21st-century jobs. To further curb the problem, Augmented Reality Game (ARG) is recommended for ESL classroom. Thus, this paper aims to identify the 21st-century skills enhanced through ARG and find out the benefits of ARG in English as a Second Language (ESL) learning. Based on the reviews of previous studies, it can be summed up that ARG can enhance the 21st-century skills, which are collaboration, communication, critical thinking and problem solving and at the same time, improves the English language of students. Additionally, motivation and Personal Learning Environment (PLE) are some of the contributing factors for the success of ARG. Therefore, to enhance the 21st-century skills in students, technological tools, such as ARG is deemed to be beneficial.
增强现实游戏(ARG), 21世纪技能和ESL课堂
随着第四次工业革命的出现,技术的飞速发展是无可辩驳的。包括教育领域在内的各个行业都在使用技术来帮助他们的日常工作。在马来西亚,教育部提出将科技融入课堂。然而,随着科技的发展,毕业生缺乏21世纪工作所需的软技能和英语能力。为了进一步解决这一问题,建议在ESL课堂中使用增强现实游戏(ARG)。因此,本文旨在确定通过ARG提高的21世纪技能,并找出ARG在英语作为第二语言(ESL)学习中的好处。基于对以往研究的回顾,可以总结出ARG可以提高21世纪的技能,即协作,沟通,批判性思维和解决问题的能力,同时提高学生的英语水平。此外,动机和个人学习环境(PLE)是ARG成功的一些因素。因此,为了提高学生的21世纪技能,ARG等技术工具被认为是有益的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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