The virtual prototyping of complex optical systems on multiprocessor workstations

A. Zhdanov, D. Zhdanov, M. Sorokin
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引用次数: 4

Abstract

Realistic rendering that relies on physically correct laws of propagation and accumulation of light energy, is used for solving a wide range of applied problems, including virtual prototyping of complex optical systems. With the increasing computation efficiency and complexity of computational architecture, both rendering complexity, and the required computational accuracy increase. Taking into account that modern workstations might have several CPUs with up to 128 virtual cores each, the task of the effective parallelization of the rendering algorithms that utilize all CPU resources is an urgent challenge. In the scope of the current research, the authors investigated the application of various CPU parallelization approaches for the realistic rendering algorithms based on the backward photon mapping, and their limitations. These methods include traditional methods such as synchronous and asynchronous parallelization approaches and their combination. As a result of the research, the authors developed the three-level parallelization method, consisting of fully synchronous, partially synchronous, and asynchronous levels. The key feature of the three-level parallelization method is the additional semi-synchronous level with shared memory. Due to the use of semi-synchronous calculations and asynchronous data exchange between threads, there is no need to synchronize the access to a shared data, which results in increased rendering speed. The three-level parallelization model can also be used in distributed systems due to the asynchronous model is used at the top level. The results of the comparative testing of parallelization approaches on the multiprocessor workstation when rendering images formed by virtual prototypes of the real systems are presented.
复杂光学系统在多处理器工作站上的虚拟样机
现实渲染依赖于光能量传播和积累的物理正确规律,用于解决广泛的应用问题,包括复杂光学系统的虚拟原型。随着计算效率的提高和计算体系结构复杂度的提高,渲染复杂度和对计算精度的要求也在不断提高。考虑到现代工作站可能有多个CPU,每个CPU最多有128个虚拟核,有效并行化利用所有CPU资源的渲染算法的任务是一个紧迫的挑战。在当前的研究范围内,作者研究了各种CPU并行化方法在基于后向光子映射的逼真渲染算法中的应用,以及它们的局限性。这些方法包括传统的方法,如同步和异步并行化方法及其组合。作为研究的结果,作者开发了三层并行化方法,包括完全同步、部分同步和异步级别。三层并行化方法的关键特征是额外的半同步层共享内存。由于在线程之间使用了半同步计算和异步数据交换,因此不需要同步访问共享数据,从而提高了呈现速度。由于异步模型在顶层使用,三级并行化模型也可以在分布式系统中使用。给出了在多处理机工作站上并行化方法在真实系统的虚拟样机绘制图像时的对比测试结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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