Modeling the Luminance Spatial-Angular Distribution in Lighting Scenes

V. Budak, V. Chembaev, Tatiana Meshkova, V. Zheltov
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Abstract

Now days regulatory documents for non-special lighting systems, the illuminance and various parameters derived from it are normalized as a quantitative characteristic. In most cases, all calculations are carried out for illuminance on the floor of the room or on an imaginary working plane located at the height of the table. However, illuminance is an integral characteristic of incident light, while the human eye responds to light reflected from the surface. That is, if we take a completely black surface with a reflection coefficient equal to zero, then formally you can get the required illuminance on it, while visually we will not see anything, since nothing will be reflected from the surface. In terms of the human eye, luminance must be normalized instead of illuminance. Recently, the calculation and measurement of luminance was an extremely difficult task, so the it is understandable, that current regulatory documents describes almost illuminance normalization, but not luminance. This paper aims to modeling luminance spatial-angular distribution, which enables us to run the assessment of the lighting quality.
照明场景中亮度空间角分布的建模
目前,非特殊照明系统的规范性文件将照度及其衍生的各种参数归一化为定量特征。在大多数情况下,所有的计算都是针对房间地板上的照度或位于桌子高度的假想工作平面进行的。然而,照度是入射光的一个整体特征,而人眼则对表面反射的光作出反应。也就是说,如果我们取一个反射系数为零的全黑表面,那么形式上你可以得到所需的照度,而视觉上我们将看不到任何东西,因为没有任何东西会从表面反射。就人眼而言,亮度必须归一化,而不是照度。最近,亮度的计算和测量是一项极其困难的任务,因此可以理解,目前的规范性文件几乎描述了亮度的标准化,但没有描述亮度。本文旨在对照明的空间-角度分布进行建模,从而对照明质量进行评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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