{"title":"Overcoming interaction blindness through curiosity objects","authors":"Steven Houben, Christian Weichel","doi":"10.1145/2468356.2468631","DOIUrl":null,"url":null,"abstract":"In recent years there has been a widespread installation of large interactive public displays. Longitudinal studies however show that these interactive displays suffer from interaction blindness - the inability of the public to recognize the interactive capabilities of those surfaces. In this paper, we explore the use of curiosity-provoking artifacts, (curiosity objects) to overcome interaction blindness. Our study confirmed the interaction blindness problem and shows that introducing a curiosity object results in a significant increase in interactivity with the display as well as changes in movement in the spaces surrounding the interactive display.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"59","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2468356.2468631","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 59
Abstract
In recent years there has been a widespread installation of large interactive public displays. Longitudinal studies however show that these interactive displays suffer from interaction blindness - the inability of the public to recognize the interactive capabilities of those surfaces. In this paper, we explore the use of curiosity-provoking artifacts, (curiosity objects) to overcome interaction blindness. Our study confirmed the interaction blindness problem and shows that introducing a curiosity object results in a significant increase in interactivity with the display as well as changes in movement in the spaces surrounding the interactive display.