PENCIPTAAN APLIKASI PERMAINAN (GAME) SEDERHANA BERBASIS COMPUTATIONAL THINKING DENGAN MEMANFAATKAN WEB SCRATCH DI SMPN 8 DENPASAR

I. Gede, Awang Surya, Putra Winata, I. Nyoman, Ary Wibawa
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引用次数: 1

Abstract

SMPN 8 Denpasar through the subject of Teknologi Informatika (TIK) which in Chapter V at second semester is Praktik Lintas Bidang (Tematis) by applying "Computational Thinking" to the learning system. "Computational Thinking" is an approach to the learning process. In addition, "Computational Thinking" is also useful in processing a computational model. Through these two relations, SMPN 8 Denpasar invites its students to create a simple game application based on "Computational Thinking" by using the "Scratch" web. The data collection method used is a qualitative method in the form of observation, discussion, and documentation. The results of this design are in the form of: students at 8th grade in SMPN 8 Denpasar can create a simple game application with the theme of penalty kicks in soccer
SMPN 8通过将“计算思维”应用于学习系统,在第二学期的第五章中,Denpasar通过了Teknologi Informatika (TIK)这一主题。“计算思维”是一种学习过程的方法。此外,“计算思维”在处理计算模型时也很有用。通过这两种关系,SMPN 8登巴萨邀请学生利用“Scratch”网页,制作一个基于“Computational Thinking”的简单游戏应用。使用的数据收集方法是一种定性的方法,采用观察、讨论和记录的形式。本次设计的结果是:SMPN 8登巴萨的八年级学生可以创建一个以足球点球为主题的简单游戏应用程序
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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