STUDENTS’ VOCABULARY MASTERY ENHANCEMENT THROUGH CROSSWORD PUZZLE: CLASS ACTION RESEARCH IN A PUBLIC JUNIOR HIGH SCHOOL

Benny Nugraha, Marwito Wihadi
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Abstract

Mastering vocabulary in English is such an essential facet that learners would be able to own productive and receptive skill needed to get their messages across and decipher the conveyed ones towards them. This Class Action Research (CAR) aims at pinpointing the intervention of Crossword Puzzle as a medium of teaching-learning vocabulary on Personal Recount Text. Collaborating with the classroom teacher, its use in one class of eight graded students in a public junior high school in West Java is conducted together with the instruments of observation and tests. It is found out that Crossword Puzzle radiates the teaching-learning process positively on account of students’ enthusiasm and responses as well as profoundly inclines the mean of Pre-test, 40.61 to the one of Post-test, 80.60 aside from the majority of the students’ achievement to the success indicator score on vocabulary mastery in one Cycle. Despite its benefits to other parties, it is advisable that further research is to fill the gaps on other writing genre with discrepant learning contexts.
通过填字游戏提高学生词汇掌握:公立初中课堂行动研究
掌握英语词汇是一个非常重要的方面,学习者将能够拥有生产和接受所需的技能,以便将他们的信息传达给他们并破译传达给他们的信息。本集体诉讼研究旨在明确填字游戏作为教与学词汇的媒介对个人叙述文本的干预作用。与课堂教师合作,在西爪哇一所公立初中的一个班级的8名年级学生中使用了该方法,并使用了观察和测试仪器。结果发现,纵横字谜游戏在学生的积极性和反应上积极地辐射了教学过程,并且在一个周期内,除了大部分学生的成绩向词汇掌握的成功指标得分倾斜外,前测均值向后测均值倾斜40.61,80.60。尽管它对其他各方都有好处,但建议进一步的研究是填补其他不同学习背景下的写作体裁的空白。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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