Rendering in object interference detection on conventional graphics workstations

G. Baciu, Wingo Sai-Keung Wong
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引用次数: 20

Abstract

Collision detection between complex objects using rasterizing graphics hardware provides a rich ground of exploration for speeding up the interference detection algorithms and computing points of collision. We show that despite the limitations imposed by the current graphics rendering hardware, it is still possible to perform collision detection at rendering rates using only conventional graphics hardware without any enhancements.
传统图形工作站中物体干扰检测的绘制
利用栅格化图形硬件进行复杂物体间的碰撞检测,为加快干涉检测算法和碰撞点计算速度提供了丰富的探索基础。我们表明,尽管当前图形渲染硬件施加了限制,但仅使用传统图形硬件在没有任何增强的情况下以渲染率执行碰撞检测仍然是可能的。
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