Head Tracking Based Avatar Control for Virtual Environment Teamwork Training

Stefan Marks, John A. Windsor, Burkhard Wünsche
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引用次数: 11

Abstract

JVRB, 9(2012), no. 9. - Virtual environments (VE) are gaining in popularity and are increasingly used for teamwork training purposes, e.g., for medical teams. One shortcoming of modern VEs is that nonverbal communication channels, essential for teamwork, are not supported well. We address this issue by using an inexpensive webcam to track the user's head. This tracking information is used to control the head movement of the user's avatar, thereby conveying head gestures and adding a nonverbal communication channel. We conducted a user study investigating the influence of head tracking based avatar control on the perceived realism of the VE and on the performance of a surgical teamwork training scenario. Our results show that head tracking positively influences the perceived realism of the VE and the communication, but has no major influence on the training outcome.
基于头部跟踪的虚拟环境团队训练虚拟化身控制
JVRB, 9(2012), no。9. -虚拟环境(VE)越来越受欢迎,并越来越多地用于团队合作培训,例如医疗团队。现代企业的一个缺点是,对团队合作至关重要的非语言沟通渠道没有得到很好的支持。我们通过使用廉价的网络摄像头来跟踪用户的头部来解决这个问题。该跟踪信息用于控制用户虚拟形象的头部运动,从而传达头部手势并增加非语言交流渠道。我们进行了一项用户研究,调查了基于头部跟踪的虚拟角色控制对虚拟现实感知真实性的影响,以及对外科团队训练场景表现的影响。我们的研究结果表明,头部跟踪对虚拟现实和沟通的感知真实性有积极影响,但对训练结果没有重大影响。
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