Pre-specified-time Distributed Nash Equilibrium Seeking for Games

Qianle Tao, Chengxin Xian, Yu Zhao
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Abstract

This paper considers the Nash equilibrium seeking problem of the game in the multi-agent system. Different from the existing research, a new method is proposed by multi-step planning to solve the pre-specified-time game, which based on the technique of the leader-following consensus protocol and gradient play. The algorithm, which players can update their action at each sampling moment, is designed to enable each player’s behavior converge to the Nash equilibrium point of the game at a specified time that can be appointed in advance. In addition, the players communicate via an undirected and connected network. Finally, the algorithm proposed in this paper is verified by numerical simulations.
预先指定时间的博弈分布式纳什均衡寻求
研究了多智能体系统中博弈的纳什均衡寻求问题。与已有研究不同的是,本文提出了一种基于领导者跟随共识协议和梯度博弈技术的多步规划方法来解决预定时间博弈问题。该算法的目的是使每个参与者的行为在预先指定的时间收敛到博弈的纳什均衡点,参与者可以在每个采样时刻更新自己的行为。此外,玩家通过无向连接的网络进行交流。最后,通过数值模拟对本文提出的算法进行了验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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