Cubetto for preschoolers: Computer programming code to code

Lucía Gabriela Caguana Anzoátegui, Maria A. Pereira, Monica del Carmen Solís Jarrín
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引用次数: 15

Abstract

This article is derived from a study on the creation of strategies within children's computer programming An analysis of time used by children for the creation and execution of strategies was performed. Another analysis about the children's errors made during the process was also achieved. T aking as a starting point the fact that computer programming is translated as a set of codes to work out a problem; it is necessary to mention that such codes are created under a specific programming language, which will perform a particular function on the computer. In this case, the codes execute a series of movements that will al-low infants to solve a problem, which has been stated through a child's story with the purpose that children aged 4 to 5 years old can create playful strategies for the fulfillment of objectives previously set. Through a descriptive and exploratory research, some bibliographic data were collected and a population group of second-level initial education students was directly ob-served. Such children learned to use the Cubetto robot to learn to codify their ideas by giving solution to a problem. It is concluded that the development of the systemic thinking at this level is of great importance since it facilitates the acquisition of new mental processes; in this case, the code-to-code programming strengthens the student's systemic process.
学龄前儿童立方体游戏:计算机编程代码到代码
本文来源于一项关于儿童计算机编程中策略创造的研究,分析了儿童用于策略创造和执行的时间。另一项关于孩子们在这个过程中所犯错误的分析也得到了实现。以计算机编程被翻译成解决问题的一组代码这一事实为出发点;有必要提到的是,这些代码是在特定的编程语言下创建的,它将在计算机上执行特定的功能。在这种情况下,代码执行一系列动作,帮助婴儿解决问题,这是通过一个儿童故事来说明的,目的是让4到5岁的儿童能够为实现先前设定的目标创造有趣的策略。通过描述性和探索性的研究,收集了一些文献资料,并对二级初教学生群体进行了直接观察。这些孩子学会了使用Cubetto机器人,通过给出问题的解决方案来学习将他们的想法整理出来。这一层次的系统思维的发展具有重要意义,因为它有助于获得新的心理过程;在这种情况下,代码到代码的编程加强了学生的系统过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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