{"title":"Realistic 3D simulation of multiple human recognition over Perception Sensor Network","authors":"JiGwan Park, Kijin An, Jong-suk Choi","doi":"10.1109/ROMAN.2014.6926303","DOIUrl":null,"url":null,"abstract":"In this paper, we introduce a simulation approach for emulating a real-world human recognition system called a Perception Sensor Network (PSN). The proposed PSN system has fusion components for automatic localization and facial recognition that uses multiple Kinect sensors and pan-tilt-zoom (PTZ) cameras. We verified that the generic vision schemes utilized in human detection and facial recognition algorithms were interoperable in a scenario that consisted of virtual avatar humans. In experiments, we tested a perception scenario in which multiple humans in a 3D simulation space are automatically recognized in both location and identification with real-world system parameters.","PeriodicalId":235810,"journal":{"name":"The 23rd IEEE International Symposium on Robot and Human Interactive Communication","volume":"51 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"The 23rd IEEE International Symposium on Robot and Human Interactive Communication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ROMAN.2014.6926303","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10
Abstract
In this paper, we introduce a simulation approach for emulating a real-world human recognition system called a Perception Sensor Network (PSN). The proposed PSN system has fusion components for automatic localization and facial recognition that uses multiple Kinect sensors and pan-tilt-zoom (PTZ) cameras. We verified that the generic vision schemes utilized in human detection and facial recognition algorithms were interoperable in a scenario that consisted of virtual avatar humans. In experiments, we tested a perception scenario in which multiple humans in a 3D simulation space are automatically recognized in both location and identification with real-world system parameters.