Can Video Games Affect Children's Cognitive and Non-Cognitive Skills?

Agne Suziedelyte
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引用次数: 9

Abstract

The aim of this paper is to investigate whether there is a causal relationship between video game playing and children's cognitive and non-cognitive skills. According to the literature, video games have a potential to improve children's cognitive abilities. Video games may also positively a ect such non-cognitive skills as the ability to sustain attention and pro-social behavior. On the other hand, there are concerns that video games can teach children to behave aggressively. The Child Development Supplement to the Panel Study of Income Dynamics is used for the analysis. The key advantages of this data set are its panel nature, which allows addressing the endogeneity of video game playing, and the time diary component, which provides a reliable measure of children's video game time. I nd that video game playing has a positive statistically signi cant e ect on some of the cognitive skills. More speci cally, an increase in video game time is found to improve children's ability to solve problems. There is no statistically signi cant effect of video game playing on children's reading skills, once other variables are held fixed. The findings of this study support the hypothesis that video game playing may improve certain non-cognitive skills. Moreover, there is no evidence that video game playing increases aggressiveness in children.
电子游戏会影响儿童的认知和非认知技能吗?
本文的目的是调查电子游戏与儿童的认知和非认知技能之间是否存在因果关系。根据文献,电子游戏有可能提高儿童的认知能力。电子游戏也可能积极影响非认知技能,如保持注意力和亲社会行为的能力。另一方面,有人担心电子游戏会教会孩子们表现得咄咄逼人。收入动态小组研究的儿童发展补编被用于分析。该数据集的主要优势在于它的面板性质,它允许处理电子游戏玩的内生性,以及时间日记组件,它提供了儿童电子游戏时间的可靠测量。我发现电子游戏对某些认知技能有显著的正向影响。更具体地说,视频游戏时间的增加可以提高孩子解决问题的能力。在其他变量不变的情况下,视频游戏对儿童阅读技能的影响在统计上并不显著。这项研究的发现支持了电子游戏可以提高某些非认知技能的假设。此外,没有证据表明玩电子游戏会增加儿童的攻击性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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